The description is the same as Jonathan's "unlocked" Vampire Killer whip (or either whip, in English releases), but it has less attack than the unlocked version (22 instead of 28).ĭue to the sprites being aligned for Richter, it technically has better range than Jonathan's Vampire Killer, but it lacks any weapon-specific Critical Art. Richter's Vampire Killer can be accessed in the US version of the game by using the Action Replay code 22111C31 00000010. Sadly, this isn't the case with the Sisters or Old Axe Armor, whose weapons are hard-coded to their respective game modes. As such, it's possible to get them in a Normal Game through the use of glitching or Action Replay codes. Much like the previous game, some of the "alternate game mode" primary weapons – specifically Richter and Maria's – are actually items rather than hard-coded to each character. However, fully-functional inventory versions exist, which can be accessed with the Action Replay code 02111BFC 99999999. The "HP Max Up" and "MP Max Up" items are normally used immediately after picking them up. Unused Item Coding HP and MP Max Up Items Mp Max Up Note they changed the Japanese expression name to the "Kagemasa" name placeholders in English. The complete text dump for both English and Japanese versions: When put all together you get "Kagemasa" (Kozuki) who is the current chairman and CEO of Konami. If you notice carefully, "ka," "ge," "ma," and "sa" are cycled through each message. At some point during development, they had a script of dialog that would basically cycle through each and every face graphic. And not only do you have the actual paintings in the game, you have, of course, face portraits too. Of course, Portrait of Ruin wouldn't be complete without, well, portraits. 8.1.1 Bullet Soul: Axe Armor Level 2 and 3.
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