![]() It’s incredibly scarce but allows you to shape your game into something that suits your playstyle, unlike the temporary upgrades like curses and weapon drops. This is used instead of souls as a permanent upgrade item which lets you upgrade Death’s persistent companion, his scythe, as well as unlock more options at certain stores, and more. Similarly, your ingots persist from the get-go, unlike Rogue Legacy which serves its equipment randomness up in the run generation rather than room layout.Īside from gold ingots, which you can also find as a drop from enemies, there’s an additional currency: Prismium. It’s certainly closer to Dead Cells, although Have A Nice Death drops any metroidvania elements to instead focus on the core platforming combat. For each enemy you kill you bank some gold ingots at the end of your run, this gold can be used to unlock new items - once unlocked, these items are added into the generator, meaning they might show up in a run. Regardless of structure, when it boils down to it, Have A Nice Death is a platforming roguelite, which puts it in the same space as games like Rogue Legacy and Dead Cells, and if you’ve played either of those titles then you’ll have a fair idea of how progression works here. ![]() Each stage ends with an elevator which (normally) gives you a choice between different rooms, with their names hinting at some of the items that you might find within. Each area is procedurally generated, and you’ll head through a handful of dungeons before coming up against the boss who gates the next area. You’ll use elevators to move between floors, offices and corridors will be your catacombs and labyrinths, and the bosses will be the department bosses or influential employees - head of security, head of the pollution precinct and more. Have A Nice Death is a platforming roguelite at its core, one set entirely within the halls of Death Inc. Either way, Death is on the edge of burnout and so decides to step away from the paperwork and get some things in order. Have A Nice Death starts off with a beautifully animated video that introduces you to Death’s issue… we’ve all been there, the workload is increasing and so you bring in some heavies to help out, however, they’re a little too heavy-handed and before you know it you’re stuck behind a mound of paperwork and some idiot’s left the wrong door open and there’re souls all over the place now, ugh. Death, CEO of Death Inc., has learned this the hard way, and it’s up to you to stop the chaos and get your department leads and workforce back into order. Running a company can be tough, especially when you don’t properly delegate things. Taking more power for yourself is a controversial move in Death Incorporated’s company culture.Most roguelites have a special relationship with death, however, Have A Nice Death has you taking on the role of Death themselves. A performance review after every run guarantees that you’ll unlock interesting items and upgrades that will help you progress on your journey Since Death can’t die, use what you’ve learned and earned to overcome the numerous minions and bosses in each department of Death Incorporated. Sharpen your skills (and scythe) through fast-paced hack n’ slash combat, utilizing over 70 unique weapons and spells you can find and upgrade to create devastating combinations Huge thank you to our community during our Early Access journey! You can now experience the eighth department - the Inevitable Time Department - with a new boss, mini-boss, enemies, the end of the storyline, "quality of death" improvements and much more.ĭiscover and explore the darkly-charming, procedurally-generated departments of Death Inc., where you’ll meet a diverse cast of memorable characters-like your affable pumpkin-headed assistant, Pump Quinn-who are always willing to share the latest office gossip ![]()
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